JAEYOUNG MYUNG

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  • Research
    Behavioral Change, Design for Social Innovation, Design Research, Product-Service Design

    Oasis: Optimal Academic Strategies in Students

    Oasis: Optimal Academic Strategies in Students

    Overview Due to cultural, environmental, and economic constraints, Ghanaian parents often face challenges in making informed, long-term educational decisions for their children. We aimed to develop a data-driven intervention to empower parents to help optimize their children’s academic trajectories. A comprehensive understanding of the Ghanaian educational landscape was established through literature review and Ghana 2021…

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  • Design, Research
    Behavioral Change, Design for sustainability, Design Research

    Design-led Parent-Child Communication Support for Developing Childrens Consumption Habits

    Design-led Parent-Child Communication Support for Developing Childrens Consumption Habits

    DURATION 2022.09-2022.12 ROLE Ideation, Data Collection & Analysis, Product-Service Design COLLABORATORS Child & Family Experts TARGETS DESIGN TOOLS Crazy 8’s, SCAMPER, Mood Board, Story Board, System Maps, Blue Print, Co-design Workshop, Service Prototyping BACKGROUND. Nowadays, children are exposed to a multitude of consumption channels. This has led them to become active participants in the consumer…

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  • Research
    Behavioral Change, Design Research

    Peer Network-based Design-led Intervention Study to Reduce Adolescent’s Sedentary Behavior and Promote Exercise

    Peer Network-based Design-led Intervention Study to Reduce Adolescent’s Sedentary Behavior and Promote Exercise

    DURATION 2022.03-2022.07 ROLE Ideation, Data Collection & Analysis COLLABORATORS Child & Family Experts SUBJECTS Adolescents (Middle School Students) METHODS Survey, Online focus Interview, Home User Test BACKGROUND. This study addresses the concerning trend of increased sedentary behavior and decreased physical activity among Korean adolescents, potentially leading to health problems. Prior research has shown a gap…

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  • Design
    Behavioral Change, Biomimicry, Multispecies Sustainability, Product-Service Design

    TWO-GATHER, a Toy Kit for Imagination and Creativity

    TWO-GATHER, a Toy Kit for Imagination and Creativity

    PRIMARY FUNCTION. Two-Gather is a portmanteau of “two” and “gather,” reflecting its core function. Each wooden piece depicts a bisected animal with embedded magnets. This allows users to disassemble and combine them freely, creating fantastical creatures like centaurs and griffins. BACKGROUND. In today’s information-saturated world, readily available content can stifle creativity. Two-Gather aims to combat…

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  • Design
    Behavioral Change, Multispecies Sustainability, Product-Service Design

    MURO, a Smart Terrarium that Connects Exotic Animals, Pet Owners, and Professionals

    MURO, a Smart Terrarium that Connects Exotic Animals, Pet Owners, and Professionals

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  • Design
    Behavioral Change, Biomimicry, Design for Social Innovation, Product-Service Design

    Acorny, a Toy Kit that Supports Computational Thinking

    Acorny, a Toy Kit that Supports Computational Thinking

    DURATION 2021.07-2022.03 ROLE Ideation, Data Collection & Analysis, Design (UX design, 3D modeling, rendering) COLLABORATORS Soyoung Lee, Southern California University PRODUCTION / REALIZATION TECHNOLOGY: Technology: Physical computing technologies, UX design process, 3D printed design Design Tools: Rhinoceros, Keyshot, Adobe Illustrator, Adobe Photoshop, Figma, After Effects MATERIALS: Fabric cover, ABS SPECIFICATIONS / TECHNICAL PROPERTIES: Dimensions: Hub…

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  • Research
    Behavioral Change, Biomimicry, Product-Service Design

    Dillo Bag, Sleep Management Bag for College Students Using Public Transportation

    Dillo Bag, Sleep Management Bag for College Students Using Public Transportation

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  • Design
    Behavioral Change, Product-Service Design

    Runssa, integrated running crew service

    Runssa, integrated running crew service

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  • Design
    Behavioral Change, Product-Service Design

    Seehand, Tactile Information Delivery Braille Smartphone Case for Acquired Visually Impaired People

    Seehand, Tactile Information Delivery Braille Smartphone Case for Acquired Visually Impaired People

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