-
Design-led Parent-Child Communication Support for Developing Childrens Consumption Habits
DURATION 2022.09-2022.12 ROLE Ideation, Data Collection & Analysis, Product-Service Design COLLABORATORS Child & Family Experts TARGETS DESIGN TOOLS Crazy 8’s, SCAMPER, Mood Board, Story Board, System Maps, Blue Print, Co-design Workshop, Service Prototyping BACKGROUND. Nowadays, children are exposed to a multitude of consumption channels. This has led them to become active participants in the consumer…
-
Peer Network-based Design-led Intervention Study to Reduce Adolescent’s Sedentary Behavior and Promote Exercise
DURATION 2022.03-2022.07 ROLE Ideation, Data Collection & Analysis COLLABORATORS Child & Family Experts SUBJECTS Adolescents (Middle School Students) METHODS Survey, Online focus Interview, Home User Test BACKGROUND. This study addresses the concerning trend of increased sedentary behavior and decreased physical activity among Korean adolescents, potentially leading to health problems. Prior research has shown a gap…
-
TWO-GATHER, a Toy Kit for Imagination and Creativity
PRIMARY FUNCTION. Two-Gather is a portmanteau of “two” and “gather,” reflecting its core function. Each wooden piece depicts a bisected animal with embedded magnets. This allows users to disassemble and combine them freely, creating fantastical creatures like centaurs and griffins. BACKGROUND. In today’s information-saturated world, readily available content can stifle creativity. Two-Gather aims to combat…