- Oasis: Optimal Academic Strategies in Students
- Nature connection analysis of technology-based nature play
- Co-design Workshop with Stakeholders of Generation Alpha using Nonhuman Persona and Empathy Map
- Design Opportunities for Children-nature interaction design
- Sustainable Campus Design Opportunities: Gap between Students and Janitors in University
- Happy Seoul, Service Design for the Seoul Metropolitan Library
- Design-led Parent-Child Communication Support for Developing Childrens Consumption Habits
- Peer Network-based Design-led Intervention Study to Reduce Adolescent’s Sedentary Behavior and Promote Exercise
- TWO-GATHER, a Toy Kit for Imagination and Creativity
- MURO, a Smart Terrarium that Connects Exotic Animals, Pet Owners, and Professionals
- Acorny, a Toy Kit that Supports Computational Thinking
- Dillo Bag, Sleep Management Bag for College Students Using Public Transportation
- Runssa, integrated running crew service
- Seehand, Tactile Information Delivery Braille Smartphone Case for Acquired Visually Impaired People
- DTCH, Service Design for Connected Car