JAEYOUNG MYUNG

  • ABOUT
  • CONTACT
  • LinkedIn
  • Mail
  • Design, Research
    Design for sustainability, Design Research, Multispecies Sustainability, Product-Service Design

    Nature connection analysis of technology-based nature play

    Nature connection analysis of technology-based nature play

    DURATION 2023.07-2024.02 ROLE Ideation, Research Plan, Data Collection & Analysis, Manuscript Writing Process COLLABORATORS DESIS researchers, prof. Joon Sang Baek Background: While concerns exist regarding Generation Alpha’s disconnection from nature in urban environments, there is a lack of design research exploring technology-based nature play and its impact on fostering nature connection across multiple levels. Research…

    Continue Reading

  • Design, Research
    Design for sustainability, Multispecies Sustainability, Product-Service Design

    Design Opportunities for Children-nature interaction design

    Design Opportunities for Children-nature interaction design

    DURATION 2022.05-2023.09 ROLE Ideation, Research Plan, Data Collection & Analysis, Manuscript Writing Process COLLABORATORS DESIS researchers, Prof. Joon Sang Baek SUBJECTS Generation Alpha, Parents Background. Concerns are rising about the extinction of nature experiences for future generations, making their understanding and connection to nature increasingly important. This study aimed to explore the perceptions and feelings…

    Continue Reading

  • Design, Research
    Design for Social Innovation

    Happy Seoul, Service Design for the Seoul Metropolitan Library

    Happy Seoul, Service Design for the Seoul Metropolitan Library

    DURATION 2022.03-2022.09 ROLE Ideation, Data Collection & Analysis, Service Design COLLABORATORS Librarians from the Seoul Metropolitan Library, Students from Politecnico de Milano TARGETS Young Adults who Start Work for the First Time after Graduating (aged 24-30) DESIGN TOOLS Crazy 8’s, SCAMPER, Mood Board, Story Board, System Maps, Blue Print, Co-design Workshop, Service Prototyping BACKGROUND. The…

    Continue Reading

  • Design, Research
    Behavioral Change, Design for sustainability, Design Research

    Design-led Parent-Child Communication Support for Developing Childrens Consumption Habits

    Design-led Parent-Child Communication Support for Developing Childrens Consumption Habits

    DURATION 2022.09-2022.12 ROLE Ideation, Data Collection & Analysis, Product-Service Design COLLABORATORS Child & Family Experts TARGETS DESIGN TOOLS Crazy 8’s, SCAMPER, Mood Board, Story Board, System Maps, Blue Print, Co-design Workshop, Service Prototyping BACKGROUND. Nowadays, children are exposed to a multitude of consumption channels. This has led them to become active participants in the consumer…

    Continue Reading

  • Design
    Behavioral Change, Biomimicry, Multispecies Sustainability, Product-Service Design

    TWO-GATHER, a Toy Kit for Imagination and Creativity

    TWO-GATHER, a Toy Kit for Imagination and Creativity

    PRIMARY FUNCTION. Two-Gather is a portmanteau of “two” and “gather,” reflecting its core function. Each wooden piece depicts a bisected animal with embedded magnets. This allows users to disassemble and combine them freely, creating fantastical creatures like centaurs and griffins. BACKGROUND. In today’s information-saturated world, readily available content can stifle creativity. Two-Gather aims to combat…

    Continue Reading

  • Design
    Behavioral Change, Multispecies Sustainability, Product-Service Design

    MURO, a Smart Terrarium that Connects Exotic Animals, Pet Owners, and Professionals

    MURO, a Smart Terrarium that Connects Exotic Animals, Pet Owners, and Professionals

    Continue Reading

  • Design
    Behavioral Change, Biomimicry, Design for Social Innovation, Product-Service Design

    Acorny, a Toy Kit that Supports Computational Thinking

    Acorny, a Toy Kit that Supports Computational Thinking

    DURATION 2021.07-2022.03 ROLE Ideation, Data Collection & Analysis, Design (UX design, 3D modeling, rendering) COLLABORATORS Soyoung Lee, Southern California University PRODUCTION / REALIZATION TECHNOLOGY: Technology: Physical computing technologies, UX design process, 3D printed design Design Tools: Rhinoceros, Keyshot, Adobe Illustrator, Adobe Photoshop, Figma, After Effects MATERIALS: Fabric cover, ABS SPECIFICATIONS / TECHNICAL PROPERTIES: Dimensions: Hub…

    Continue Reading

  • Design
    Behavioral Change, Product-Service Design

    Runssa, integrated running crew service

    Runssa, integrated running crew service

    Continue Reading

  • Design
    Behavioral Change, Product-Service Design

    Seehand, Tactile Information Delivery Braille Smartphone Case for Acquired Visually Impaired People

    Seehand, Tactile Information Delivery Braille Smartphone Case for Acquired Visually Impaired People

    Continue Reading