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Nature connection analysis of technology-based nature play
DURATION 2023.07-2024.02 ROLE Ideation, Research Plan, Data Collection & Analysis, Manuscript Writing Process COLLABORATORS DESIS researchers, prof. Joon Sang Baek Background: While concerns exist regarding Generation Alpha’s disconnection from nature in urban environments, there is a lack of design research exploring technology-based nature play and its impact on fostering nature connection across multiple levels. Research…
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Design Opportunities for Children-nature interaction design
DURATION 2022.05-2023.09 ROLE Ideation, Research Plan, Data Collection & Analysis, Manuscript Writing Process COLLABORATORS DESIS researchers, Prof. Joon Sang Baek SUBJECTS Generation Alpha, Parents Background. Concerns are rising about the extinction of nature experiences for future generations, making their understanding and connection to nature increasingly important. This study aimed to explore the perceptions and feelings…
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Design-led Parent-Child Communication Support for Developing Childrens Consumption Habits
DURATION 2022.09-2022.12 ROLE Ideation, Data Collection & Analysis, Product-Service Design COLLABORATORS Child & Family Experts TARGETS DESIGN TOOLS Crazy 8’s, SCAMPER, Mood Board, Story Board, System Maps, Blue Print, Co-design Workshop, Service Prototyping BACKGROUND. Nowadays, children are exposed to a multitude of consumption channels. This has led them to become active participants in the consumer…
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TWO-GATHER, a Toy Kit for Imagination and Creativity
PRIMARY FUNCTION. Two-Gather is a portmanteau of “two” and “gather,” reflecting its core function. Each wooden piece depicts a bisected animal with embedded magnets. This allows users to disassemble and combine them freely, creating fantastical creatures like centaurs and griffins. BACKGROUND. In today’s information-saturated world, readily available content can stifle creativity. Two-Gather aims to combat…