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Nature connection analysis of technology-based nature play
DURATION 2023.07-2024.02 ROLE Ideation, Research Plan, Data Collection & Analysis, Manuscript Writing Process COLLABORATORS DESIS researchers, prof. Joon Sang Baek Background: While concerns exist regarding Generation Alpha’s disconnection from nature in urban environments, there is a lack of design research exploring technology-based nature play and its impact on fostering nature connection across multiple levels. Research…
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Co-design Workshop with Stakeholders of Generation Alpha using Nonhuman Persona and Empathy Map
DURATION 2023.09-2023.12 ROLE Ideation, Research Plan, Data Collection & Analysis COLLABORATORS DESIS researchers, Prof. Joon Sang Baek BACKGROUND. There was a lack of research exploring the effectiveness of existing human-centered design tools in fostering co-design participants’ empathy for non-human entities. RESEARCH PURPOSE. This study aimed to investigate whether the use of personas and empathy…
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Design Opportunities for Children-nature interaction design
DURATION 2022.05-2023.09 ROLE Ideation, Research Plan, Data Collection & Analysis, Manuscript Writing Process COLLABORATORS DESIS researchers, Prof. Joon Sang Baek SUBJECTS Generation Alpha, Parents Background. Concerns are rising about the extinction of nature experiences for future generations, making their understanding and connection to nature increasingly important. This study aimed to explore the perceptions and feelings…
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TWO-GATHER, a Toy Kit for Imagination and Creativity
PRIMARY FUNCTION. Two-Gather is a portmanteau of “two” and “gather,” reflecting its core function. Each wooden piece depicts a bisected animal with embedded magnets. This allows users to disassemble and combine them freely, creating fantastical creatures like centaurs and griffins. BACKGROUND. In today’s information-saturated world, readily available content can stifle creativity. Two-Gather aims to combat…