JAEYOUNG MYUNG

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    Behavioral Change, Biomimicry, Multispecies Sustainability, Product-Service Design

    TWO-GATHER, a Toy Kit for Imagination and Creativity

    TWO-GATHER, a Toy Kit for Imagination and Creativity

    PRIMARY FUNCTION. Two-Gather is a portmanteau of “two” and “gather,” reflecting its core function. Each wooden piece depicts a bisected animal with embedded magnets. This allows users to disassemble and combine them freely, creating fantastical creatures like centaurs and griffins. BACKGROUND. In today’s information-saturated world, readily available content can stifle creativity. Two-Gather aims to combat…

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  • Design
    Behavioral Change, Biomimicry, Design for Social Innovation, Product-Service Design

    Acorny, a Toy Kit that Supports Computational Thinking

    Acorny, a Toy Kit that Supports Computational Thinking

    DURATION 2021.07-2022.03 ROLE Ideation, Data Collection & Analysis, Design (UX design, 3D modeling, rendering) COLLABORATORS Soyoung Lee, Southern California University PRODUCTION / REALIZATION TECHNOLOGY: Technology: Physical computing technologies, UX design process, 3D printed design Design Tools: Rhinoceros, Keyshot, Adobe Illustrator, Adobe Photoshop, Figma, After Effects MATERIALS: Fabric cover, ABS SPECIFICATIONS / TECHNICAL PROPERTIES: Dimensions: Hub…

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  • Research
    Behavioral Change, Biomimicry, Product-Service Design

    Dillo Bag, Sleep Management Bag for College Students Using Public Transportation

    Dillo Bag, Sleep Management Bag for College Students Using Public Transportation

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